Gaming blog · Surry Hills, Sydney

Where every quest gets melted down and studied.

No hype scores, no press-kit copy. We play to the credits, break down the frame data, and tell you whether it's worth your weekend.

New drops every Tuesday.

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Retro console controller close up
Widescreen gameplay scene
The story

From a share-house LAN to a Sydney gaming desk.

ScarletQuestOdyssey started as a group chat arguing over review scores. It's now a small independent blog read by players across Australia and beyond.

  1. 2017

    First post published

    A 3,000-word teardown of a JRPG's combat loop, written on a laptop in a Surry Hills terrace.

  2. 2019

    Speedrun science begins

    We started diagramming routes and frame windows, turning runs into readable breakdowns.

  3. 2022

    100k monthly readers

    Our indie spotlight series crossed six figures without a single sponsored score.

  4. Today

    Five writers, one desk

    A tiny editorial team shipping three long-form pieces a week, funded by readers not publishers.

What we cover

Columns we publish, week in week out.

Full-playthrough reviews

Every review is written after the credits roll — 20 to 60 hours logged, no exceptions and no early-access verdicts.

Speedrun science

Route maps, frame-window tables and tech explainers that make world-record runs actually readable.

Indie spotlights

We hunt the itch.io backwaters and Aussie indie scene for the games the big outlets skip.

Performance deep-dives

Frame-time graphs, upscaler comparisons and settings guides so you know what to actually turn off.

Gaming culture

Essays on preservation, community drama and the odd corners of fandom — reported, not rage-baited.

Hardware & retro

Handheld shootouts, CRT tuning and cartridge archaeology for people who never sold their old consoles.

Latest reads

Fresh off the editor's desk.

Open-world game landscape
Review

Ashfall Reverie — 47 hours, one honest score

A gorgeous open world with a second act that nearly loses the plot. Here's where it earns its ending.

Speedrun timer overlay
Speedrun

The 4-frame skip that broke a WR

How a single mistimed jump was turned into a routing revolution by the any% community.

Cosy indie pixel game
Indie

Six Aussie indies you slept on this year

From a Melbourne farming sim to a Perth-made horror gem, the local scene is quietly on fire.

Gaming PC internals
Performance

Stop turning on this one setting

We benchmarked the usual suspects — the frame-time cost of volumetric fog will surprise you.

Retro console shelf
Retro

The handheld that refuses to die

Two decades on, this cult console still outputs the cleanest sprites we've ever tested.

Player at a desk late night
Culture

Who's actually preserving your saves?

Cloud saves vanish when servers do. We spoke to the archivists racing to keep them alive.

From the readers

Why players keep the tab open.

Finally, reviews written by someone who finished the game. The Ashfall breakdown saved me $90.
Dylan M. · Newtown, NSW
The speedrun frame tables are unreal. I shaved 12 seconds off my PB using one of their route maps.
Priya S. · Brisbane, QLD
Their indie spotlight put my tiny studio on the map. Honest, generous, and zero pay-to-play.
Marcus L. · Melbourne, VIC
The performance guides are the only ones I trust. No fluff, just frame-time graphs and clear advice.
Hannah T. · Perth, WA
Reads like a friend who actually knows their stuff. The Tuesday drop is my favourite email of the week.
Kenji O. · Adelaide, SA
The Tuesday drop

One email, every week, no spoilers in the subject line.

The week's reviews, a speedrun of note and one indie worth your time. Free, and you can leave any time.

Get in touch

Pitch a story or say hello.

Got a tip, an indie game, or a correction? We read everything. Studios welcome — we just don't trade coverage for codes.

Phone
+61 2 9699 1234
Studio
57 Mary Street, Surry Hills NSW 2010
Desk hours
Mon–Fri, 10am – 6pm AEST